Hoi4 Garrison Template
Hoi4 Garrison Template - Since you also are more likely to use your air force supporting your armored elite troops making your garrison units selfsufficient is crucial. However, they display an impression of a garrison unit roaming the streets of cities and patrolling, but apart from role playing purposes there are zero uses in gameplay. If you already have a cav template that meets the need, use it. The state will use a portion of the garrison template to meet suppression requirements. It is 10 width with engineer for entrenchment and speed with mp for suppresion. The best effect is achieved once you have a full division (25 bataillon) with a suppression of 75 for 13000 manpower.
Light tanks are about equal to armored cars, though having more armor if you can spare the production cost. It can also be used to advance across rivers. Cheap industry wise, but manpower heavy. Additionally at 65% hardness you cut your losses to ~1/3rd of what a cavalry template would take. Anti air is alsona good tool as it only requires steel for increased piercing and hard attack.
Light tank has also the benefit of hardness, basically reducing your loss from resistance by 80%. Cheap industry wise, but manpower heavy. Please note that the reducing even with a full bataillon is not that huge, you go from 500 per 2.5 to 433.333 for 2.5) improving the mp with research would boost this more, but research time is quite.
I want to know what a good garrison template is for r56 right now i'm using some militia but with it adding its garrison division type i want to know if i should use that or something else. It can also be used to advance across rivers. If your cav template has one or more support companies, just create a.
So one template will work, each state will use as much of it as they need to get their suppression needs met. Initially, a cav division without any support companies is ideal. Medium flame tanks and light tanks as support companies will boost stats greatly, so add them if you can afford. That depends on a few things. It is.
Anti air is alsona good tool as it only requires steel for increased piercing and hard attack. Without nsb, light tanks require a full 161ic/s and the same 175m/s and cut losses to ~1/7th of the cav template. A garrison division that costs only 5 army xp, use this in most of your games. Since you also are more likely.
Please note that the reducing even with a full bataillon is not that huge, you go from 500 per 2.5 to 433.333 for 2.5) improving the mp with research would boost this more, but research time is quite precious for such things. In term of template there's 2 options. This template serves to perform naval invasion with strong breakthrough. Light.
Hoi4 Garrison Template - That depends on a few things. I usually just use a cavalry brigade with mp support. Since you also are more likely to use your air force supporting your armored elite troops making your garrison units selfsufficient is crucial. Without nsb, light tanks require a full 161ic/s and the same 175m/s and cut losses to ~1/7th of the cav template. Additionally at 65% hardness you cut your losses to ~1/3rd of what a cavalry template would take. If your cav template has one or more support companies, just create a new one with a single cav battalion, it costs less.
So one template will work, each state will use as much of it as they need to get their suppression needs met. I want to know what a good garrison template is for r56 right now i'm using some militia but with it adding its garrison division type i want to know if i should use that or something else. Cheap industry wise, but manpower heavy. Initially, a cav division without any support companies is ideal. It can also be used to advance across rivers.
Later On, When Playing A Major With Plenty Of Mils, I Change It To Light Tanks.
It is 10 width with engineer for entrenchment and speed with mp for suppresion. Light tank has also the benefit of hardness, basically reducing your loss from resistance by 80%. The state will use a portion of the garrison template to meet suppression requirements. If your cav template has one or more support companies, just create a new one with a single cav battalion, it costs less.
I Want To Know What A Good Garrison Template Is For R56 Right Now I'm Using Some Militia But With It Adding Its Garrison Division Type I Want To Know If I Should Use That Or Something Else.
Expensive on the industry side, but require little manpower. I can't even recall any scenario in hoi4 when armoured cars would be used on the battlefield instead of light tanks. Additionally at 65% hardness you cut your losses to ~1/3rd of what a cavalry template would take. Light tanks are about equal to armored cars, though having more armor if you can spare the production cost.
Please Note That The Reducing Even With A Full Bataillon Is Not That Huge, You Go From 500 Per 2.5 To 433.333 For 2.5) Improving The Mp With Research Would Boost This More, But Research Time Is Quite Precious For Such Things.
However, they display an impression of a garrison unit roaming the streets of cities and patrolling, but apart from role playing purposes there are zero uses in gameplay. Initially, a cav division without any support companies is ideal. I usually just use a cavalry brigade with mp support. So one template will work, each state will use as much of it as they need to get their suppression needs met.
Since You Also Are More Likely To Use Your Air Force Supporting Your Armored Elite Troops Making Your Garrison Units Selfsufficient Is Crucial.
Without nsb, light tanks require a full 161ic/s and the same 175m/s and cut losses to ~1/7th of the cav template. How strong your industry is and what techs you have developed. This template serves to perform naval invasion with strong breakthrough. A garrison division that costs only 5 army xp, use this in most of your games.